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- on exitFrame
- global last, atmoPos1, nappi_sprite, atmoY
- LiveRollOver(103, 103, 0)
- set mt to the movieTime of sprite 110
- set laster to 0
- set f to 10
- set loc to 490
- repeat while f < 20
- if rollOver(f) then
- set laster to f
- nothing()
- set loc to 53 + (30 * (f - 9))
- end if
- set f to f + 1
- end repeat
- if rollOver(30) then
- set loc to 406
- end if
- if rollOver(31) then
- set loc to 436
- end if
- if the locV of sprite nappi_sprite <> loc then
- set the locH of sprite nappi_sprite to 461
- set the locV of sprite nappi_sprite to loc
- end if
- set last to laster
- set f to 1
- set loc to 500
- repeat while f < 11
- if (mt >= ((getAt(atmoPos1, f) * 60) - 30)) and (mt <= (getAt(atmoPos1, f + 1) * 60)) then
- set loc to 53 + (f * 30)
- set mem to "atmotxt" & f
- set the member of sprite 90 to mem
- end if
- set f to f + 1
- end repeat
- if the locV of sprite 117 <> loc then
- set the locH of sprite 117 to 446
- set the locV of sprite 117 to loc
- end if
- set loc to 500
- go(the frame)
- end
-